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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>A place to put all the cool web stuff that inspires me. A blog by  Dominic Green</description><title>USTUFF a place for Ui &amp; Ux Stuff</title><generator>Tumblr (3.0; @ustuff)</generator><link>http://ustuff.tumblr.com/</link><item><title>The UX of TV</title><description>&lt;p&gt;&lt;a class="tumblr_blog" href="http://janks.tumblr.com/post/31922577282/the-ux-of-tv"&gt;janks&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="356" marginheight="0" marginwidth="0" scrolling="no" src="http://fr.slideshare.net/slideshow/embed_code/14053244" width="427"&gt; &lt;/iframe&gt;&lt;/p&gt;
&lt;div&gt;&lt;strong&gt; &lt;a href="http://fr.slideshare.net/koutlaw/the-ux-of-tv" title="The UX of TV"&gt;The UX of TV&lt;/a&gt; &lt;/strong&gt; from &lt;strong&gt;&lt;a href="http://fr.slideshare.net/koutlaw"&gt;Kyle Outlaw&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/31923017980</link><guid>http://ustuff.tumblr.com/post/31923017980</guid><pubDate>Thu, 20 Sep 2012 10:54:33 -0400</pubDate></item><item><title>This just blew my fragile little brain</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/zdW7PvGZ0uM?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This just blew my fragile little brain&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/30986648193</link><guid>http://ustuff.tumblr.com/post/30986648193</guid><pubDate>Thu, 06 Sep 2012 04:24:29 -0400</pubDate><category>design</category><category>optical illusions</category><category>animation</category></item><item><title>Check out an amazing video about the making off the rio olympic logo</title><description>&lt;p&gt;Its amazing how talent and collaboration worked so well to create a beautiful logo.&lt;/p&gt;
&lt;p&gt;See the video here &lt;a href="http://www.wimp.com/riologo/" target="_blank"&gt;&lt;a href="http://www.wimp.com/riologo/"&gt;http://www.wimp.com/riologo/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img height="388" src="http://www.creativereview.co.uk/images/uploads/2011/01/rio569_0.jpg" width="569"/&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/30094196475</link><guid>http://ustuff.tumblr.com/post/30094196475</guid><pubDate>Fri, 24 Aug 2012 05:19:00 -0400</pubDate><category>design</category><category>olympics</category><category>logo</category><category>rio</category></item><item><title>KLM Meet &amp; Seat a great social experiment, its like blind dating at 50000 feet</title><description>&lt;p&gt;&lt;img height="240" src="https://klm.calamares.tv/vms/distribution/?o=2bd58b5a-76ce-4a38-8669-0c77b8e4a272&amp;amp;=.jpg" width="525"/&gt;&lt;/p&gt;
&lt;p&gt;Want to find out who will be on your KLM flight? With Meet &amp;amp; Seat you can view other passengers’ Facebook or LinkedIn profile details and see where they’ll be sitting – long before your flight leaves the ground.&lt;/p&gt;
&lt;p&gt;I would love too see the stats around this&lt;strong&gt; :)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.klm.com/travel/GB_en/prepare_for_travel/on_board/Your_seat_on_board/meet_and_seat.htm" title="Check it out here" target="_blank"&gt;&lt;a href="http://www.klm.com/travel/GB_en/prepare_for_travel/on_board/Your_seat_on_board/meet_and_seat.htm"&gt;http://www.klm.com/travel/GB_en/prepare_for_travel/on_board/Your_seat_on_board/meet_and_seat.htm&lt;/a&gt;&lt;/a&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/29819756162</link><guid>http://ustuff.tumblr.com/post/29819756162</guid><pubDate>Mon, 20 Aug 2012 05:18:00 -0400</pubDate><category>ux</category><category>social</category><category>social network</category></item><item><title>50 Shades of Grey for CSS nerds :)</title><description>&lt;a href="http://visualidiot.com/articles/fifty-shades"&gt;50 Shades of Grey for CSS nerds :)&lt;/a&gt;</description><link>http://ustuff.tumblr.com/post/27117530848</link><guid>http://ustuff.tumblr.com/post/27117530848</guid><pubDate>Fri, 13 Jul 2012 07:01:45 -0400</pubDate><category>ui</category><category>ux</category><category>design</category><category>css</category><category>color</category></item><item><title>janks:

Creative UI Design Examples for Great UX

I think it’s...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m71js5abw01qb38tbo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://janks.tumblr.com/post/27042472089/creative-ui-design-examples-for-great-ux-i-think"&gt;janks&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;h2&gt;&lt;a href="http://www.awwwards.com/creative-ui-design-examples-for-great-ux.html"&gt;Creative UI Design Examples for Great UX&lt;/a&gt;&lt;/h2&gt;
&lt;blockquote&gt;
&lt;p&gt;I think it’s great UI but i don’t agree that it’s all great UX&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/27043236664</link><guid>http://ustuff.tumblr.com/post/27043236664</guid><pubDate>Thu, 12 Jul 2012 06:04:40 -0400</pubDate><category>ux</category><category>ui</category><category>design</category></item><item><title> If Pinterest had been invented in the ’90s… </title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/D9ghJZuatSk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span id="eow-title" title="If Pinterest had been invented in the '90s..."&gt; If Pinterest had been invented in the ’90s… &lt;/span&gt;&lt;/h1&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/23282849362</link><guid>http://ustuff.tumblr.com/post/23282849362</guid><pubDate>Fri, 18 May 2012 05:07:48 -0400</pubDate><category>pintrest</category><category>ui</category><category>1990</category></item><item><title>Future Forward: MIT Creates Amazing UI From Levitating Orbs</title><description>&lt;iframe src="http://player.vimeo.com/video/41796732" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;h4&gt;&lt;span class="node-title-prefix"&gt;Future Forward:&lt;/span&gt; &lt;span class="node-title"&gt;MIT Creates Amazing UI From Levitating Orbs&lt;/span&gt;&lt;/h4&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/23235448737</link><guid>http://ustuff.tumblr.com/post/23235448737</guid><pubDate>Thu, 17 May 2012 13:22:00 -0400</pubDate><category>ui</category><category>ux</category><category>user interface</category><category>levitation</category><category>mit</category></item><item><title>dennismfactory:

Interface Origami: If you want to design really...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2ojnjlxXj1qf5apqo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://www.dennismediafactory.co.uk/post/21325096176/interface-origami-if-you-want-to-design-really"&gt;dennismfactory&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://blog.tackmobile.com/article/interface-origami/"&gt;Interface Origami&lt;/a&gt;: If you want to design really nice, really tactile touch interfaces, then why not try mocking it up with origami? Nifty.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/21637907222</link><guid>http://ustuff.tumblr.com/post/21637907222</guid><pubDate>Mon, 23 Apr 2012 04:03:54 -0400</pubDate><category>ui</category><category>ux</category><category>user interface</category><category>user experience</category></item><item><title>Google maps goes 8 bit</title><description>&lt;p&gt;Google takes april fools day to the extreme I love it.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m1ugwqnvmG1qk2cw2.png"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m1ugxi2coQ1qk2cw2.png"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m1ugyd376G1qk2cw2.png"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="315" src="http://www.youtube.com/embed/rznYifPHxDg" width="560"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/20341762992</link><guid>http://ustuff.tumblr.com/post/20341762992</guid><pubDate>Mon, 02 Apr 2012 04:59:00 -0400</pubDate><category>ui</category><category>ux</category><category>user interface</category><category>google maps</category></item><item><title>Readability gives great control over webpages by why dont we do it by default</title><description>&lt;p&gt;Readability is a great little app for customizing views on a website, but I wonder why we are not all ready building these kind off features into our sites.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m1ue1aMZIa1qk2cw2.jpg"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://itunes.apple.com/us/app/readability/id460156587?mt=8" title="Readability"&gt;&lt;a href="http://itunes.apple.com/us/app/readability/id460156587?mt=8"&gt;http://itunes.apple.com/us/app/readability/id460156587?mt=8&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/20340626853</link><guid>http://ustuff.tumblr.com/post/20340626853</guid><pubDate>Mon, 02 Apr 2012 03:57:26 -0400</pubDate><category>ui</category><category>ux</category><category>user interface</category><category>readability</category></item><item><title>Cool not found screen by @designBombs</title><description>&lt;p&gt;When you cant find what your looking for design bombs shows you something you may be interested in.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m1nez3tYBz1qk2cw2.png"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.designbombs.com/?s=not-found"&gt;http://www.designbombs.com/?s=not-found&lt;/a&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/20115054360</link><guid>http://ustuff.tumblr.com/post/20115054360</guid><pubDate>Thu, 29 Mar 2012 09:33:42 -0400</pubDate><category>ui</category><category>ux</category><category>web design</category><category>design</category><category>user interface</category></item><item><title>contextualinquiry:

The Mobile Web Best Practice website is a...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m02aa5g3mT1ql8reno1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m02aa5g3mT1ql8reno2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m02aa5g3mT1ql8reno3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m02aa5g3mT1ql8reno4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://contextualinquiry.com/post/18383864622/the-mobile-web-best-practice-website-is-a-really"&gt;contextualinquiry&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The &lt;a href="http://mobilewebbestpractices.com/" title="http://mobilewebbestpractices.com/"&gt;Mobile Web Best Practice&lt;/a&gt; website is a really clever responsively built website with really great information about best practices when building and designing both UX and visual design for the mobile web.  &lt;/p&gt;
&lt;p&gt;They cover things like &lt;a href="http://en.wikipedia.org/wiki/Haptics" title="Wikipedia for Haptics"&gt;Haptics&lt;/a&gt;, Layout, Type, Feedback, Structure and other important principles.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/18965813418</link><guid>http://ustuff.tumblr.com/post/18965813418</guid><pubDate>Thu, 08 Mar 2012 17:15:07 -0500</pubDate></item><item><title>Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes</title><description>&lt;p&gt;Below is a great article from smashing magazine on finger friendly design.&lt;/p&gt;
&lt;p&gt;Originally posted at &lt;a href="http://uxdesign.smashingmagazine.com/2012/02/21/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/" target="_blank"&gt;&lt;a href="http://uxdesign.smashingmagazine.com/2012/02/21/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/"&gt;http://uxdesign.smashingmagazine.com/2012/02/21/finger-friendly-design-ideal-mobile-touchscreen-target-sizes/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In darts, hitting the bulls-eye is harder to do than hitting any  other part of the dartboard. This is because the bullseye is the  smallest target. This same principle can also apply to touch targets on  mobile devices.&lt;/p&gt;
&lt;p&gt;Smaller touch targets are harder for users to hit than larger ones. When you’re designing mobile interfaces, it’s best to &lt;strong&gt;make your targets big&lt;/strong&gt; so that they’re easy for users to tap. But exactly how big should you  make them to give the best ease of use to the majority of your users?  Many mobile developers have wondered this, and most have turned to the  user interface guidelines provided by the platform developer for the  answer.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/ogimogi/2223450729/sizes/l/in/photostream/"&gt;&lt;img alt="Finger-Friendly Design: Ideal Mobile Touch Target Sizes" class="alignnone size-full wp-image-110878" height="277" src="http://media.smashingmagazine.com/wp-content/uploads/2012/02/target.jpg" title="Finger-Friendly Design: Ideal Mobile Touch Target Sizes" width="379"/&gt;&lt;/a&gt;&lt;br/&gt;&lt;em&gt;(Image credit: &lt;a href="http://www.flickr.com/photos/ogimogi/2223450729/sizes/l/in/photostream/"&gt;ogimogi&lt;/a&gt;)&lt;/em&gt; &lt;img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/lg.php?bannerid=2863&amp;amp;campaignid=1018&amp;amp;zoneid=68&amp;amp;loc=1&amp;amp;referer=http%3A%2F%2Fuxdesign.smashingmagazine.com%2F2012%2F02%2F21%2Ffinger-friendly-design-ideal-mobile-touchscreen-target-sizes%2F&amp;amp;cb=7b0442b32f"/&gt;&lt;/p&gt;
&lt;h3&gt;What the Mobile Platform Guidelines Say&lt;/h3&gt;
&lt;p&gt;Apple’s &lt;a href="http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/DesigningNativeApp/DesigningNativeApp.html#//apple_ref/doc/uid/TP40006556-CH4-SW1"&gt;iPhone Human Interface Guidelines&lt;/a&gt; recommends a minimum target size of 44 pixels wide 44 pixels tall. Microsoft’s &lt;a href="http://go.microsoft.com/?linkid=9713252"&gt;Windows Phone UI Design and Interaction Guide&lt;/a&gt; suggests a touch target size of 34px with a minimum touch target size of 26px. Nokia’s &lt;a href="http://library.developer.nokia.com/index.jsp?topic=/S60_5th_Edition_Cpp_Developers_Library/GUID-5486EFD3-4660-4C19-A007-286DE48F6EEF.html"&gt;developer guidelines &lt;/a&gt;suggest that the target size should be no smaller than 1cm x 1cm square or 28 x 28 pixels.&lt;/p&gt;
&lt;p&gt;While these guidelines give a general measurement for touch targets,  they’re not consistent with each other, nor are they consistent with the  actual size of the human finger. In fact, their suggested sizes are  much smaller than the average finger, which &lt;strong&gt;can lead to touch target problems&lt;/strong&gt; for users on mobile devices.&lt;/p&gt;
&lt;h3&gt;Small Touch Targets Lead to Big Problems&lt;/h3&gt;
&lt;p&gt;Small touch targets make users work harder because they require more  accuracy to hit. Users need to reorient their finger, from finger pad to  fingertip, to hit the target with clear visual feedback. Using the  finger pad would cover the entire target, making it impossible for users  to see the target they’re trying to hit. Users use the fingertip to hit  small touch targets because it gives them the visual feedback they need  to know that they’re hitting their target accurately. But when users  have to reorient their finger, it slows their movement down, and forces  them to work harder to hit their target.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Finger tips and finger pads" class="alignnone size-full wp-image-110826" height="314" src="http://media.smashingmagazine.com/wp-content/uploads/2012/02/fingers1.jpg" title="Finger tips and finger pads" width="450"/&gt;&lt;/p&gt;
&lt;p&gt;Not just that, but small touch targets can lead to touch errors. When  small touch targets are grouped near each other, users can accidentally  hit neighboring targets and initiate unintended actions. This is  because the user’s finger overlaps on to the neighboring buttons. And if  pressure is not carefully applied in the right spot, it’ll trigger the  wrong action. It’s easy for users to make these errors with their index  finger. But it’s even easier for them to make these errors if they use  their thumb, because their thumb is much larger than the target.  Sometimes users will tilt their thumb sideways and use the thin side to  hit a small touch target. But this is a lot of unnecessary work.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Finger and thumb targets" class="alignnone size-full wp-image-110886" height="314" src="http://media.smashingmagazine.com/wp-content/uploads/2012/02/finger-thumb2.jpg" title="Finger and thumb targets" width="450"/&gt;&lt;/p&gt;
&lt;p&gt;Thumb use among mobile users is popular. Some users won’t always have  two hands free when they’re on their mobile device. Many prefer the  convenience of using only one hand and their thumb. Users shouldn’t have  to switch from using one hand to two hands, or from their thumb to  their index finger to hit a target accurately. And more importantly, the  &lt;strong&gt;size of a target&lt;/strong&gt; shouldn’t cause them to make touch  errors. Small touch targets make things harder for users, where a  finger-friendly target does not.&lt;/p&gt;
&lt;h3&gt;Pixel Width of the Average Index Finger&lt;/h3&gt;
&lt;p&gt;An MIT Touch Lab study of &lt;a href="http://touchlab.mit.edu/publications/2003_009.pdf"&gt;Human Fingertips to investigate the Mechanics of Tactile Sense&lt;/a&gt; found that the average width of the index finger is 1.6 to 2&amp;#160;cm (16 – 20&amp;#160;mm) for most adults. This converts to &lt;strong&gt;45 – 57 pixels&lt;/strong&gt;, which is wider than what most mobile guidelines suggest.&lt;/p&gt;
&lt;p&gt;&lt;img alt="57 pixel target" class="alignnone size-full wp-image-110823" height="322" src="http://media.smashingmagazine.com/wp-content/uploads/2012/02/finger-57.jpg" title="57 pixel target" width="461"/&gt;&lt;/p&gt;
&lt;p&gt;A touch target that’s 45 – 57 pixels wide allows the user’s finger to  fit snugly inside the target. The edges of the target are visible when  the user taps it. This provides them with clear visual feedback that  they’re hitting the target accurately. They’re also able to hit and move  to their targets faster due to its larger size. This is consistent with  &lt;a href="http://en.wikipedia.org/wiki/Fitts_law"&gt;Fitt’s Law&lt;/a&gt;, which  says that the time to reach a target is longer if the target is smaller.  A small target slows users down because they have to pay extra  attention to hit the target accurately. A finger-sized target gives  users enough room to hit it without having to worry about accuracy.&lt;/p&gt;
&lt;h3&gt;Pixel Width of the Average Thumb&lt;/h3&gt;
&lt;p&gt;There are many users who use their index finger to tap mobile  targets. But there are just as many users who use their thumb as well.  The big difference with the thumb is that it’s wider than the index  finger. The average width of an &lt;a href="http://en.wikipedia.org/wiki/Finger_%28unit%29"&gt;adult thumb is 1 inch (2.5&amp;#160;cm)&lt;/a&gt;, which converts to &lt;strong&gt;72 pixels&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="72 pixel target" class="alignnone size-full wp-image-110824" height="332" src="http://media.smashingmagazine.com/wp-content/uploads/2012/02/thumb-72.jpg" title="72 pixel target" width="475"/&gt;&lt;/p&gt;
&lt;p&gt;For users who use their thumbs, 72 pixels does wonders. They’re  easier and faster to hit because they allow the user’s thumb to fit  comfortably inside the target. This makes the edges visible and easy to  see from all angles. This means that users don’t have to reorient their  thumb to the very tip to see it hit the target. Nor do they have to tilt  their thumb to the side to hit it. One tap with their thumb pad is  enough to do the trick.&lt;/p&gt;
&lt;p&gt;A &lt;a href="http://research.microsoft.com/pubs/75812/parhi-mobileHCI06.pdf"&gt;Target Size Study for One-Handed Thumb Use on Small Touchscreen Devices&lt;/a&gt; found that user errors declined as the target size increased. Users  were able to tap the target faster without having to make intentional  physical accommodations to increase accuracy such as reorienting the  thumb, which would have slowed performance.&lt;/p&gt;
&lt;p&gt;Another study on &lt;a href="http://www.arnetminer.org/viewpub.do?pid=495564"&gt;Touch Key Design for Target Selection on a Mobile Phone&lt;/a&gt; also found that the number of errors decreased as the touch key size  increased. In addition, it was provided that the larger the touch key  size, the higher the success rate and pressing convenience.&lt;/p&gt;
&lt;h3&gt;Finger-Sized is Ideal, But Not Always Practical&lt;/h3&gt;
&lt;p&gt;As many benefits there are to using finger-sized targets, they’re not  always practical in every situation. On a mobile device, you’re working  in a limited space. This means when you have many finger-sized targets  together, they can take up more space than your screen can afford.  However, when you have a few finger-sized targets together, that’s when  you can fit them all on your screen without trouble. You will need to &lt;strong&gt;measure the size of your screen and touch targets&lt;/strong&gt; to know exactly how big of a touch target you can afford. If you can’t  afford finger-sized touch targets on your interface, use the guidelines  the mobile platform gives you instead.&lt;/p&gt;
&lt;p&gt;Finger-sized targets are much easier to apply on a tablet than a  mobile device because there is more screen space available. You can use  them liberally without the fear of taking up too much space and improve  tablet usability instantly. However, mobile devices are where users have  the most trouble hitting touch targets. And that’s where finger-sized  targets are needed the most. The challenge for designers is to figure  out how to make the most of finger-sized targets on the mobile screen.  This might require using less touch targets than you normally would. But  this is a plus because it forces designers to keep their navigation  simple and minimal.&lt;/p&gt;
&lt;h3&gt;Thumb-Sized Targets for Gaming Applications&lt;/h3&gt;
&lt;p&gt;Another thing to think about is when to use a thumb-sized target over  an index finger-sized one. It’s difficult to know whether most of your  users will use their thumbs or index fingers on your application.  However, if your application is a game, it’s likely most users will use  their thumbs to play instead of their index fingers. This is why  thumb-sized targets are particularly useful for gaming applications. By  making your game control targets thumb-sized, users can play the game  with better handling and control. They’re able to see the game control  targets as they move their thumbs, and the game will feel more adaptive  to them.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gyro13.com/"&gt;&lt;img class="alignnone size-full wp-image-110428" height="326" src="http://media.smashingmagazine.com/wp-content/uploads/2012/01/gaming-thumbs.png" width="466"/&gt;&lt;/a&gt;&lt;br/&gt;&lt;em&gt;&lt;a href="http://gyro13.com/" title="Gyro13 Steam Copter Arcade"&gt;Gyro13 Steam Copter Arcade&lt;/a&gt; has larger touchscreen targets&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It is without a doubt that matching your touch target sizes to the average finger size &lt;strong&gt;improves mobile usability&lt;/strong&gt; for many. Whether your application is a game or any other, touch  targets are designed for users to tap. If the user has to take their  attention away from using your application to the way they move, orient  or arc their finger to tap a target, it degrades their experience of  your application. With this new-found insight, you can create  applications that are truly finger-friendly. Finger-friendly design  isn’t reserved for the few. It’s a new design standard for mobile  applications to follow everywhere.&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/18272398045</link><guid>http://ustuff.tumblr.com/post/18272398045</guid><pubDate>Sat, 25 Feb 2012 16:50:00 -0500</pubDate><category>ui</category><category>UI design</category><category>user interface</category><category>ux</category><category>user experience</category></item><item><title>JavaScript required to get anchors to work properly in Safari and Chrome </title><description>&lt;p&gt;Web designer and developer &lt;a href="https://twitter.com/thedamon" rel="nofollow"&gt;Damon Muma&lt;/a&gt; has &amp;#8220;stumbled on to the factoid&amp;#8221; that skip links are broken in WebKit browsers. &lt;a href="http://whatisdamon.com/blog/?p=247" rel="nofollow"&gt;On his blog&lt;/a&gt;, he outlines the problem, which stems from an issue that has its very own &lt;a href="https://bugs.webkit.org/show_bug.cgi?id=17450" rel="nofollow"&gt;four-year-old bug report&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Speaking to .net, Muma explained that in WebKit, when you navigate to an internal link on the same page (such as page.html#internal-location), the focus stays on the link you originally followed (not necessarily &amp;#8216;clicked&amp;#8217;). If you then press Tab to move to the next link, it goes back to your original position on the page and your position at #internal-location is completely overridden. &amp;#8220;The focus should move to the location of the anchor target, like in Firefox and Internet Explorer,&amp;#8221; he explained. &amp;#8220;The way it is now in WebKit, internal links are practically unusable without scripting to fill in the proper behaviour.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Although the article was written from the context of skip-to-content links, Muma was keen to point out the problem is much wider: &amp;#8220;It really affects anyone browsing a site using the keyboard. And this is important, because it&amp;#8217;s not just about people who hate moving their hands away from the keyboard while browsing. Many people use keyboards, or input devices that mimic keyboards, because it isn&amp;#8217;t physically possible for them to use a mouse. For these users, any unnecessary keystroke could be not just inconvenient but potentially painful.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Author of &lt;a href="http://adaptivewebdesign.info/" rel="nofollow"&gt;Adaptive Web Design&lt;/a&gt; Aaron Gustafson was also surprised by the bug, and told us that &amp;#8220;while skip-to links are a common example of the problem, they&amp;#8217;re far from the only use – FAQs are probably the most common application&amp;#8221;. Gustafson said that the behaviour noted by Muma was bad for accessibility and has been &amp;#8220;largely ignored by the WebKit team&amp;#8221;. This, he suggested, should be a big concern to those on the WebKit team: &amp;#8220;It powers so many desktop browsers now – Chrome and Safari being the primaries, but Flock for Mac, Maxathon, Shiira, OmniWeb and iCab are other notables – and this bug therefore poses a major problem for the accessibility and usability of our websites. There are JavaScript workarounds, but they shouldn&amp;#8217;t be necessary – this is HTML 1.0 stuff!&amp;#8221;&lt;/p&gt;
&lt;p&gt;As for getting something done about the issue, Muma says you can visit and &amp;#8216;star&amp;#8217; Chromium Issue 37721: &amp;#8216;&lt;a href="http://code.google.com/p/chromium/issues/detail?id=37721" rel="nofollow"&gt;Skip links do not work when using screenreader&lt;/a&gt;&amp;#8217;.&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/16916880759</link><guid>http://ustuff.tumblr.com/post/16916880759</guid><pubDate>Thu, 02 Feb 2012 07:04:03 -0500</pubDate><category>ui</category><category>ux</category></item><item><title>
URBANFLOW WOULD BASICALLY ADD PERSONALIZED INTERACTIVITY TO...</title><description>&lt;iframe src="http://player.vimeo.com/video/26030147" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;URBANFLOW&lt;/strong&gt; WOULD BASICALLY ADD PERSONALIZED INTERACTIVITY TO PUBLIC SIGNAGE&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/16827403387</link><guid>http://ustuff.tumblr.com/post/16827403387</guid><pubDate>Tue, 31 Jan 2012 13:53:02 -0500</pubDate></item><item><title>poptech:

Apple in Education Launches Three New Digital...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ly24206G6T1qz4cuyo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://tumblr.poptech.org/post/16135805001/apple-in-education-launches-three-new-digital"&gt;poptech&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://laughingsquid.com/apple-in-education-launches-three-new-digital-educational-tools/"&gt;Apple in Education Launches Three New Digital Educational Tools&lt;/a&gt; (via &lt;a class="tumblr_blog" href="http://links.laughingsquid.com/post/16122006683/apple-in-education-launches-three-new-digital"&gt;laughingsquid&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/16459051534</link><guid>http://ustuff.tumblr.com/post/16459051534</guid><pubDate>Wed, 25 Jan 2012 05:06:00 -0500</pubDate></item><item><title>Browser made just out off css no images #cssBrowser</title><description>&lt;p&gt;So on my first morning off in a while I tried a little experiment to create a representation off firefox using just css. No images, no base64, no SVG, no canvas, just CSS code and some javascript for functionality.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxw5hzwy201qk2cw2.png"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://dominic-green.com/examples/browser/cssBrowser.html" title="firefox browser made just out off css - Dominic Green"&gt;&lt;a href="http://dominic-green.com/examples/browser/cssBrowser.html"&gt;http://dominic-green.com/examples/browser/cssBrowser.html&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/15943626804</link><guid>http://ustuff.tumblr.com/post/15943626804</guid><pubDate>Mon, 16 Jan 2012 07:45:53 -0500</pubDate><category>css</category><category>css3</category><category>html</category><category>ui</category><category>user</category></item><item><title>Iphone image completely in css, no images  = SICK!</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lxlcvz20lG1qk2cw2.png"/&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://tjrus.com/iphone"&gt;&lt;a href="http://tjrus.com/iphone"&gt;http://tjrus.com/iphone&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://ustuff.tumblr.com/post/15622546053</link><guid>http://ustuff.tumblr.com/post/15622546053</guid><pubDate>Tue, 10 Jan 2012 11:39:28 -0500</pubDate><category>css</category><category>css3</category><category>html</category><category>ui</category><category>user interface</category><category>ux</category></item><item><title>60gritbeard:

(via Core77 Year in Review 2011: The Best of...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lx8veonvTf1qz58uno1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://60gritbeard.com/post/15260750108/via-core77-year-in-review-2011-the-best-of"&gt;60gritbeard&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;(via &lt;a href="http://www.core77.com/blog/featured_items/core77_year_in_review_2011_the_best_of_core77_21422.asp#more"&gt;Core77 Year in Review 2011: The Best of Core77 - Core77&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://ustuff.tumblr.com/post/15302489362</link><guid>http://ustuff.tumblr.com/post/15302489362</guid><pubDate>Wed, 04 Jan 2012 14:08:58 -0500</pubDate></item></channel></rss>
